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January 27, 2002
10 Things I Hate about Everquest™
- Kissing your sweetie while he's playing might get him killed. Destroys the fun of randomly mauling your sweetie while he's at the computer.
- Regular games are often arranged for Saturday night at 10. Sure, sounds like a great time for a game. For a complete social misfit!
- It divides up friendly get-togethers between those looking after and discussing children and those who play Everquest™. Then there's me. I've either got to make new friends or start playing Everquest™ so I have someone to talk to whose conversations I can really relate to. The division is almost exclusively along gender lines, too, which is even more frustrating.
- Pre-EQ, phone calls from certain people involved an invite to do something interesting. Post-EQ, those phone calls are just to discuss a piece of equipment or an upcoming raid. Pah!
- The phrase "I had to rescue my corpse" is thought to be a valid excuse for lateness or no-showing for a social occasion.
- It requires the computer with online access. Since our network broke it means the only thing I can do on the other computer is play Snood™ (which is an awesome way to waste a LOT of time, if that's what you WANT to be doing) unless I pre-downloaded useful info from the online computer.
- Those laughing skeletons drive me mental!
- It is even more addictive than most video games because you play online with people and the group obsession works in a positive feedback loop.
- Unlike the real D&D, it has no creative/imaginative element that would give it some redeeming quality.
- It NEVER ENDS. Most games have a finite time span they can be played before you finish the game. Not EQ. It goes on and on forever. I can only hope for the demise of the internet to end my misery.
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© 1999-2005 by Kate Douglass
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